Telekinesis Magic

The person can manipulate the telekinetic powers of others or oneself to numerous results which include bestowing someone a telekinetic associated ability, weaken them, resulting in limits, or increase them to the factor they could control everything and something they choose. is also the capacity to persuade/manage/manipulate matter or some other factor of a physical system with the ‘thoughts’ or via other non-bodily means. normally, the maximum fundamental and fundamental trait is to move or otherwise have interaction with items (or alternatively, to generate and practice bodily pressure on a goal, or potentially, a place) each from a distance and without physical touch.

because the potential is connected to the mind of the user, it may either be activated and managed via conscious effort and concentration, via self-control and emotions of a selected stage of intensity, or through attaining a country of area and serenity. In a few instances, the ability can reply to the consumer’s mind, ideas, and whims, making it ways less complicated to spark off but potentially greater hard to govern. furthermore, those components of the user's mind and mental capacity at massive can affect the accuracy, precision, variety, and electricity in their potential, as well as the following obstacles of its intuitiveness, usability, functionality, and reliability in various situations.

Telekinesis is one of the bases of many superpowers which can be primarily based on "controlling/manipulating," and might evolve to the point that a Telekinetic can manipulate anything at a subatomic, particle, and popular stage.

Limitiatons

 * May not be able to create/generate matter/objects.
 * May only be capable of moving objects they could physically move.
 * Might be unable or only able to move certain objects.
 * May be able to affect only targets that they can physically perceive or that are within a certain range and distance from them.
 * May only be able to manipulate targets of a certain number, size, or weight at once.
 * User may not be able to affect objects above a certain momentum or that are already moving.
 * Psychic strength may be proportional to the user's capacity, meaning an opponent with greater physical strength than the user's mental strength may break free, or even be immune to the ability altogether.
 * Might be weakened, nullified or interrupted by stress, fear, distractions, disbelief, lack of confidence, and willpower, etc.
 * Might be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
 * May require intense amounts of concentration, focus, and mental effort to use properly, preventing the user from being able to perform other tasks at the same time, to the point where the user may be completely unable to move while using the ability.
 * Use of the ability may be channeled through the motion of the eyes, hands, or fingers and the user may need to perform specific gestures to utilize the ability, such as touch their heads, meaning that their abilities could be nullified if the user is unable to move their bodies or visualize their target.
 * User may not have control over the speed of which the target moves.
 * Might be physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
 * May not be able to manipulate magic-based matters/energies.
 * Could be ineffective against those who control themselves at fundamental levels.

Issues and Drawnbacks
Nosebleeds are common and most people experience them at some time. Factors that lead to headaches may be: emotional, such as stress, depression, or anxiety. medical, such as migraine or high blood pressure. Including bleeding from their eyes and ears as well.

Known Users

 * Shiryu
 * Yasushi
 * Rania
 * Fenyang