Blood Magic



The client has the inborn force in their blood to control as well as fuel spell-throwing. This is an old form that originates before word-based enchantment and was considered by some to be all the more impressive. Blood Enchantment was a sort of enchantment dependent on the work of blood which is a significant segment in numerous customs, spells, and different parts of the powerful world. What's more, can make, shape, and control blood of oneself, others, or from their environmental factors, regardless of whether it be from blood donation centers, emergency clinics, or war zones. control every day/heavenly properties of their own as well as others' blood, instilling extraordinary/amazing impacts that can influence the objective and additionally their environmental factors relying upon what they change it into.

Limitions

 * May taint the user or their blood.
 * Some spells require specific blood, e.g. type, species, or individual.
 * May lead to blood loss.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
 * May be unable to create blood, being limited to manipulating only from already existing sources.
 * May be limited to manipulating the blood of others or only themselves.
 * May bleed to death by drawing too much blood.
 * Some users could be limited on what type of blood they can control, e.g. animal blood.
 * To manipulate one's own blood for external applications, one may have to draw blood.
 * May require physical contact with subjects
 * May only be able to alter the properties of their own blood
 * May only be able to alter the properties of the blood of others

Issues and Drawback

 * cold or clammy skin.
 * pale skin.
 * rapid, shallow breathing.
 * rapid heart rate.
 * little or no urine output.
 * confusion.
 * weakness.
 * weak pulse.

Known Users

 * Carina
 * Nova
 * Parsia
 * Doina
 * Minerva
 * Aglaea
 * Laverna