Healing Magic

Healing Magic is a part of enchantment dedicated to improving the physical and state of mind of living creatures. There is a wide range of sorts of spells in this part of enchantment, that have an assortment of impacts. There is likewise an immense gathering of elixirs that are committed to mending too. Clients can do whatever ordinary mending would do, essentially quickened. And furthermore, the enchantment can mend others or themselves. Its productivity relies upon the measure of enchantment being utilized. They're part of the life branch magic. Just a part of it.

Limitations

 * Cells that are lethally harmed, for example, by consuming, can't be recuperated, bringing about lasting scarring.
 * Separation, mass, accuracy, and so forth rely on the information, ability, and quality of the client and their capacity's characteristic points of confinement.
 * It can recuperate minor injuries, for example, cuts, wounds, and light consumes.
 * Recouping from minor to direct blood misfortune.

Issues/Drawbacks
There no drawback to abusing enchantment just they will get powerless and they simply need to rest. This enchantment is generally imperative to some in specific realms. However, in little towns don't confide in them. As they appear as a sign as in misfortune, yet not every single little town considers them to be a sign. In other little towns appear them as a gift.

Known Users

 * Lady Wilmot
 * Sharokina
 * Cici
 * Acadia
 * Toshio